00:00
00:00
fabulous999
Retarded, yet alert and obedient to responsibility.

Age 38, Male

Student

MI

Joined on 4/19/01

Level:
22
Exp Points:
5,215 / 5,380
Exp Rank:
8,892
Vote Power:
6.40 votes
Rank:
Civilian
Global Rank:
87,791
Blams:
30
Saves:
34
B/P Bonus:
0%
Whistle:
Normal
Trophies:
14
Medals:
21

Art School Q&A

Posted by fabulous999 - October 23rd, 2009


So I thought I'd be a helpful nice guy and offer up advice and answer questions to anyone curious about going to an art school. I'm currently an animation major, and I received a PHAT ASS schola-sheeip just for my PHAT ASS portfolio. So if you've got some art and you want to know if it's up to snuff from someone balls deep in college than you should do yourself a favor and ask me. Post links to your work and I guarantee I can tell you exactly what you need to do to improve. Any other college related questions are welcome.

First some general tips.

1. Take a good hard look at your finished work and/or sketchbook (you'd better have a fucking sketchbook)
2. Realize that you suck
3. Figure out why you suck (ie. compare your stuff to professional work)
4. Trade out bad drawing habits for good drawing habits
5. Repeat steps 1 through 4 until you suck considerably less

Seriously though, people tend to develop "style" before they develop technique and then they get married to their "style". Having a unique look is huge but it can stifle your growth early on if you refuse to break from it. If you don't believe me go look at deviantart.com, the worst stuff typically looks like the same shit (furries, anime) over and over again. So don't be a fucking anus about trying something different. If you see something you like that isn't something you'd typically do, take a crack at doing something similar to that. And don't huff and puff about originality, everything you do until you get a job is practice and experimentation. Your originality will multiply every time you learn a new technique.

Besides that, get used to planning stuff out. Don't just dive into something you're planning on spending 5 hours rendering in photoshop. Take a half hour to draw 5 small versions of what you want to do, or 10, or 20. Keep going til you really think you've got something you like, then make it big and clean it up.

This is by no means a comprehensive list of suggestions but if you're not already doing these things you need to. Again, I'm willing to answer any specific questions related to anybody's stuff, so ask away. Or if you're a hot shit artist and would like to add something feel free.


Comments

I really like what you're doing here. I recently realized that I've been doing finished projects all these years without actually practicing and learning in the process. I think the main issue is that a lot of people start drawing and say 'hey i don't want to just copy things i want to use my own imagination to draw'. And that's fine as you said, but really, theres no shame in copying just for practice to get the basics down. Professionals use WAY more references than I thought.

One question though. Do you recommend any places with tutorials or anything on how to make and use textured brushes in photoshop effectively? I find myself just using certain things randomly or without a purpose too often.

Yeah, I was completely in the same boat. I was a nazi about "copying" stuff and what not but the research and planning is what makes the difference between good work and great work, getting ideas wherever you can and processing them into your own deal. Unfortunately I can't help on the photoshop brush question, I'm still pretty green with the software as a whole. But I will share some links I've gotten from instructors that should be helpful.

http://www.imaginefx.com/02287754 330326480692/workshops.html?page=
9 http://www.imaginefx.com/02287754 331827093439/tutorial.pdf http://www.seventhsanctum.com/

There should be something on the ImagineFX site related to brushes but the other links are interesting resources for character and environment creation.

thanks for the response and help! the links are awesome

Any time.

I think I am slowly (if not already there) falling into the "im married to my style and wont get away from it!" problem. It is an issue that a lot of people seem to have and I do think Im one of them.
this is my do do- most of these drawings took roughly 2 hours to make in flash
theyre still pretty shitty tho!
<a href="http://emanhattan.newgrounds.com/art/">http://emanhattan.newgrounds.com/art/
</a>

suggestions/comments etc?

So first off, another very helpful piece of advice is that even though you recognize that you're having issues, it's important that you give yourself credit for what you're doing that's right. This next sentence is important so I'm going caps lock.
DON'T POINT OUT THAT YOU'RE NOT CONFIDENT IN YOUR WORK WHEN PRESENTING YOUR PORTFOLIO / WORK IN CLASS / WORK AT A JOB INTERVIEW (especially the last one since you don't wan't to fuck yourself out of actually GETTING money).

Once you start pointing out the fact that you feel your work is lacking it gives the impression that you didn't put everything you've got into your final pieces, which hopefully won't be the case. Don't be a pretentious dick either, just be positive about your work and interests. This, however, is the perfect place to draw attention to mistakes, so, whatever, just thought I'd add that. On top of that, everyone has issues and people typically look past them as long as there's something good in your work, and in your case I think there is a lot of potential.

Your characters display a lot of, well, character, which is awesome. You appear to be exploring your imagination and trying different stuff.

My main concerns would be that they lack depth and cohesiveness. Figure drawing is huge your first years at school for pretty much anything you're going into, specifically because everyone sucks at it coming in, even the really good kids (and most of the really really good kids). I would suggest doing some exploration in drawing real naked people to start getting a better sense of anatomy and applying it to your characters. You have a piece titled "rtil" where the feet and legs appear to be facing straight forward, the line under the crotch makes it appear to face his left side, and his face is pointing to his right. Watch for that kind of stuff EARLY in your drawing process.

Once you address your anatomy issues I would also try taking your rendering to the next level. Start exploring artwork and get inspired to try something you haven't yet. These look like they were done in Flash mostly (maybe I'm wrong) but start getting down and dirty with photoshop or sketchbook pro. For character work it would be good to name your characters and even include a description in the finished image as long as the text style is cohesive, but you should really be doing images where your people are in an environment. Visit the links I posted above for Starogre.

That's a start. Do what I tell you and then send me your work and I'll let you know if you've improved. Take your time on your finished pieces if it takes you two weeks to do one fucktastically awesome piece that's going to do you a lot more favors than 10 decent pieces. Put down your lines first, ask yourself if it looks awesome as just a line drawing, if not make changes there until it's awesome, then render it.

Tip 6: Don't go to art school

Tip 7: Suck dicks for cash!

Man isn't this post pretty much what I'm looking for...
I'll be sure to come back here for reference. Anyway on to questions and such about college and shit.
I'm only 15 at the moment but parents are pressing me and so is school to get my act together and you know... choose a college. I've got a few down and such, mostly animation and art schools. I'm looking at Sheridan College in Canada and one here in Australia (Can't remember the name).
I have like 5 sketchbooks, and looking through them I've seen myself get progressively better, for anyone who reads this and hasn't done that kind of thing I suggest you do, I was really surprised at how I turned out and such.
Any suggestions on what else I should have in my portfolio? Like over these next... 2 or 3 years I'm sure I'll get better and make my pile of sketchbooks grow, but yeah anything else recommended?
Had something else but forgot -___-... If it comes back I'll leave a message.
Thanks in advance
-Daicos

That's excellent that you have that much sketchbook work going on at your age but if you're planning on showing up with a stack of sketchbooks then you're going to encounter some trouble. Take your best work from your sketchbooks and turn it into larger scale pieces, fully rendered pieces on nice paper. Also, go to whatever art school is closest and ask if someone can look over your work and point out strengths and weaknesses.

Every school has different requirements but most put them on their website. Definitely start drawing from life. Set up an interesting still life, it doesn't have to be flowers and shit. Get a dildo, a baby bottle, a pack of batteries and a bottle of bleach, or whatever you're into (not toys, plz, k, thx).

Also just push the creativity as much as possible, you're going to suck on some level no matter how hard you try and the reviewers expect that but what will set you apart from the other kids who suck is your creativity and willingness to experiment and take chances.

I think 1 and 2 are important points. I remember going into college thinking i was hot stuff... which i may have been but i was so used to art being something i was naturally good at and long story short, my first year of college i pretty much got my ass handed to me.

I suppose thats semi-expected though, i mean art in high school is such a joke.

You are definitely hot stuff Luis. But yeah, college can be pretty humbling once you get there.

My teachers told me that if you go to Art School you won't get a real job.

Your job outlook depends a number of factors but the bottom line is that GOOD art schools have career service departments. There are several people working full time who's sole purpose is to get students a job. Now this exists at most universities of any kind but the difference is that ART SCHOOL career service people specialize in landing you ART RELATED jobs.

If you're planning on majoring in fine arts or photography, well, good luck. But I'd say an animation, graphic design, illustration, industriral design, etc. etc. major has a pretty fucking good chance of getting a REAL job after going to a good art school.

I guess one could argue that creative professions aren't real jobs because there's potentially great satisfaction involved, but if you're good enough then you can make real money at it.

So, in summary, fuck your teachers and their shitty attitude.

I am afraid I have developed a style of "anatomically incorrect rubbery people from strange angles." <a href="http://catoblepas.newgrounds.com/art/">http://catoblepas.newgrounds.com/art/
</a>
Is anatomical correctness the hot shit everybody wants in the schouls?

Before I give any advice I'm going to gush over your work. I mentioned earlier that style before technique can hinder an artist but you've pushed an incredibly original style by developing a technique that compliments it wonderfully. There's an incredible mystique and primitive chaos to what you do that any artist worth his salt should be able to appreciate. So don't ever lose that.

That said, yes, anatomy is huge even for the type of work you do. That doesn't mean completely changing your style, but if you increase your understanding of how the body is constructed you're going to start bringing some of those elements into what you do now and that knowledge will strengthen all of your future work.

For me, the thing that I believe is most lacking from your current work is environment. Your characters are so crazy they need to have more complimentary surroundings, especially in your still images, but your animation backgrounds could be pushed as well. If I were you I would look up some old old old animations where people had all the bouncey dancey people running around, much like you do, but they still definitely had more interesting environments. And I know frame by frame animating a detailed dancing building would be a pain in the ass so find shortcuts where you can. Adobe After Effects allows you to animate still images and make them as rubbery as your current work.

You're also going to want to show that you can work in other styles as well. Scale back the craziness a bit occasionally and try some different stuff. There's a kid in a figure illustration class I have who's work reminds me of yours somewhat (your stuff is better) but he can't draw a real person for shit, so he doesn't try. We'll all be drawing a naked lady in class, standing right in front of us, and he'll come up with some crazy man looking thing with a grotesque face similar to how you approach faces.

While your style is awesome (really awesome) don't stop there, yes study some anatomy but mostly just push yourself in some new directions, even if they're new anatomically fucked directions :)

@matt-likes-swords: I'm at a liberal arts school which is a normal university. I'm in their art program and the only fine arts classes they have are drawing classes. Everything is pretty technology based. You learn software right off the bat and continue to use it throughout the entire four years. It's kinda disappointing but as long as you can produce the same stuff as your competition AND get a normal university's degree, it shows you can handle more than just art and you could rise the ranks quickly in your workplace. You'd have to self teach a crapload of things but I think in today's world it's good to have general knowledge of other things as well. There are, however, many art schools that just about guarantee you jobs. I mean just look at Ringling. It's one of the best animation schools in the US and basically pumps out Pixar animators every year from their program. The downside is, in my opinion, it's a little too focused for me and I'd like to have a broader range of things in my head when I leave school.

Most of this, of course, relies on self-teaching and exploration cus teachers can teach how to draw, but it's up to you on how you use it. Looking at old disney cartoons and anatomy books is really helpful. Practice is more powerful than showing up to class in a lot of cases, and that's why a lot of artists don't go to school in the first place. I would just look at what you want to accomplish by the end of school because the process is just as important as the final product.

I transferred to my current school from a community college. In my opinion the main difference is the atmosphere. At community college the attitude seemed to be generally glazed over people, frustrated instructors and negativity flying everywhere with little direction. Art school is more like, well kind of like what I'm doing here. There's an abundance of constructive criticism and a lot of passionate instructors and smiling faces.

Sure you can learn art on your own and try to dive into a career, but if you go to art school and keep your eyes and ears peeled and really soak up the information and don't act like "fuck this, bah, it's expensive, muh, my stuff's already cool i don't wanna do this it's pointless" which a LOT of people do on some level, then you're going to come out of there with tons of connections, a head full of new ideas you would have never had on your own and super fantastic ninja fuck off art skills.

But it's all what you make of it.

ahaha that's basically art school for you

So as a person interested in animation but having no background in animation/art classes, do animation school teach you from scratch, or they just start you off expecting you to know all the aspects of art? I really do want to be an animator/motion graphics designer, but I have never taken a true arts class and I have very minimal drawing skills. What should I do as far as classes, and since I am a junior in high school, I only have next year to take 2 elective classes, so should I dedicate those classes to art?

If you are planning on pursuing a career in art I would definitely take as many electives in high school as you can cram in. In fact, if you have an engineering drafting elective I would consider working that in too.

Look at a few different art college websites. They will list portfolio requirements. Typically it's something like 5 still life drawings and some other finished drawings, photographs, sculptures or any other visual creative thing, but you'll have to check the specific school for requirements. Sometimes there's an essay involved too but don't worry too much about that.

Once you're in you start from scratch basically. They expect you not to be hopelessly shitty but you might be surprised at the skill level of the average art school freshman. It's not as difficult to get in as you might think so if you're really interested it's definitely not too late for you to get some stuff together and get accepted.

I don't know if this is a question you could really answer but I'll try it.

My issue is that I'm sort of late to the party so to speak when it comes to practicing fundamental art techniques. I've always liked letting out my creative side and drawing things out of pleasure, but it was only more than a year ago that I actually started trying to critique my own abilities based on what looked and felt right.

Along with this, I have almost nothing I could build up for a potential portfolio to present. I wouldn't call myself someone who can only draw stick figures on a straight line or anything like that, but I haven't really drawn anything that I could actually label as well thought out art. I'm hoping to buy a few books or look through some websites to address the matter, but do you think it would still be possible for a late bloomer such as myself to be able to pursue an art school?

Absolutely. It's never too late. Read the post above this one.

It's mostly about dedicating your time to improving and creating finished pieces and not getting discouraged. You might suck to high heaven but acknowledging that is a big step in the right direction. Read this whole thread and start putting the hours in and you'll see yourself improve in no time.

Once you have something you think is halfway decent feel free to get ahold of me for specific advice. You can also talk to counselors at the school you're interested in and they're usually happy to look your stuff over.

In an direct link to my last post here, I was told to have a chance of getting into a college, I needed two foreign language credits. Since I am a junior and my school is an academy school, me being in engineering, I have 6 periods, 5 of which are taken by core classes and engineering. But since I may not have to take engineering next year (I get my certification early), would it be best to stay in a language and take an art, or take two art classes? And they also require a physical ed credit. That means I am trying to get 3 different credits in one year, with only 2 classes. I know you aren't a dean or a counsellor, but you have been by best source of info right now. Thanks.

As far as I know the school I'm going to didn't have a foreign language requirement, although I transferred from a community college so there's a possibility I guess. I really can't imagine an art school preferring you to take a foreign language class over another art class but better safe than sorry I guess. Ultimately your best source for that kind of information is going to be the art schools you're thinking about attending .

Glad to be of help.

I want Beebo back. D':